loading mesh…
Step 1 · Meshify · ×3

Environment around RangerOne — LiDAR mesh

DSM heightmap mesh built from the USGS 3DEP point cloud, colored with NAIP aerial. Radius ±4.5km (×3, ~9km across). Spikes flattened + despiked. NAIP texture is coarser at this wide range. No splat → no smear/floaters.

triangles
vertices
±4.5kmradius ×3
Still missing (later steps):
• Buildings "melt" — no vertical walls yet → City3D LoD2
• Ponds/lakes = black holes (LiDAR doesn't return off water)
• Facade texture — aerial imagery can't see walls